Wednesday, January 30, 2013

Hello


This blog has been imported to my account, please use http://theroadtotribalwars.blogspot.com.au/ from now on. Thanks! :)

Saturday, July 16, 2011

Want your own guide on here?

Email me at john.cueden@gmail.com if you want your very own TW guide published on here, mail me for more info.

Tuesday, June 28, 2011

Usefull websites

These websites listed below are more for the advanced player, but anyone can use them if you know how and why you would use them.

http://zomgtw.net/en/56/index.php

Note: This link above is for World 56, change the world to the one you play before you do anything.

ZomgTW is very useful for calculating village builds and calculating attacks. Also it is very helpful when you need to generate a list of villages for farming to put into your farming script. I mainly use this site for the "Farmfinder" and "Backtiming Calculator" tools.


http://en56.tribalwarsmap.com/ 



Note: This link above is for World 56, change the world to the one you play before you do anything

Tribalwars maps is excellent for telling you when your foes are online or the last time they where online.  Very good for giving you a detailed informational package on a specific person, i.e tells you their points, Opponents defeated, last time they attacked and defended from someone, their tribe's information.

I would highly recommend these two sites if you want to further your tribalwars skill. 

Monday, June 20, 2011

W56 Pointers... Part 5

Ok so I got some more villages under my belt, Again the magical formula is level 30 pits in all villages, without resources you cant do that much. Once you have a nuke together build a train. Once the train is up and running just scout a village, clear it and noble. Keep on doing that until your nuke is destroyed. Build the nuke and train back up and you should be able to build an additional nuke because of the possible villages you have taken over.
Once the nukes and trains are in operation, scout, clear and noble. Then repeat the cycle over and over again.

Monday, June 13, 2011

Nukes

Ok we call Nukes because they are simular to the Nukes we have today in real life (Yes those big explosion things).

The idea of a Nuke is to clear all the defensive troops in a village, if it does not kill all the troops then it is not a Nuke, it is an attack.

Common mistake I see people doing is calling their offensive armys Nukes and then losing their army. That would again be called an attack. Some players prefer to use the name "Nuke" as a fully maxed out farm offensive army also.


Units and what they are meant for

Axe - Attacking Spears and horses
Light Cavalry - Attacking (And farming on farming worlds)
Spears - Defending against Horses
Swords - Defending against footmen
Archers - Defending against footmen
Heavy Cavalry - Defending against footmen and attacking footmen and horses
Mounted Archers - Attacking archers
Scout - Gathering intel on a village
Rams - Attacking the wall
Catapults - Attacking any building including the wall
Noblemen - Taking over a village

Trains



In tribalwars we call a 4 nobleman attack a "Train" because it has 4 attacks (4 attacks is enough to take down the loyalty to 0). If you think of a train  go past you, you will see that the carriges follow closely behind the first carrige. So the carriges will be the 3 nobleman behind the 1st nobleman that we will call the drivers carrige.

So a train has 4 attacks with a noblemen in each attack, with each attack followed closely behind the first one.

Trains are usually sent by the same 1 village, but can be sent by a number of villages but it is harder to time the attack and avoid sniping.

Sniping

Ok now we know what trains are we are about to know what sniping is.

The concept of sniping is simple, Make support land in between the train attack.

I will show you what a train looks like:

= <-- That will be one noblemen, so a train will look like this:

====

4 noblemen right? This what our defense marker will be "/"

So our defense will look like this

/<---

If we where to snipe a noble train we wouldnt make out defense land like this:

/====

Or this:

====/

But make it land like this:

=/=== or ==/== or ===/=.

So it will break the train and therefore the village will not be nobled because all 4 nobles have not sucessfully attacked the village as our defense landed between the attacks.

Backtiming

Backtiming concept is again simple.

The enemy attacks your village. You send your troops out of the village to avoid being killed by the attack, then you call your troops back just after the enemys attack lands and does nothing, then you attack the enemy right away so when his troops arrive home your troops follow closely behind and kill off his.

You only backtime with offensive troops, idea is to kill his offensive army with your offensive army, and you do this by backtiming.

Writen by Ozzzzk 06/06/2011

Landing attacks at the same second from different villages

http://www.twstats.com/en56/index.php?page=attack_planner <--- As you can see in the "en56" part of this link this is the English W56's attack planner link, so say you where in server 45 or 29 you would just replace the "en56" with "en45" or "en29" to get the server you want for example. Just use the site and fill out the data feilds and select which village(s) you want to use.

Also just remember if you have just sent your train of nobles and for example they land at 13:20:46 Server Time, you will want your clearing attacks to land before 13:20:46 not after.


Friday, June 3, 2011

W56 Pointers Part 4

Ok finally found the magical formula and nobled my first village.

What I did was rush resource levels to level 27 for wood and clay, and 25 for iron (Did not build anything, no troops, nothing) , then built my academy, as I was building my academy I built pure offenseive troops. I then nobled a village going for level 30 pits.

Currently nobling my 3rd village now as we speak.

I will update this soon when I get a couple more villages. Right now the strongest player in my 30*30 is me.










W57 Settings

Speed:1.25
Unit speed:1.0
Paladin:Yes, with weapons
ArchersNo
Church:No
Noble system:Gold coins
Morale:Points & time based
Bonus villages:Yes
Barbarian villages:Grow to 2500 points
Tech system:Simple
Beginner protection:3 days
Tribe limit:150

Offensive and defensive configuration

Offensive Configuration


(A.1.) Only Axes

19.500
230

Farm space: 20.650

Offensive power against spears - 100%
Offensive power against swords - 40%
Offensive power against archers - 40%
Offensive power against Heavy Cavalry - 73%

* Very good to kill spears



(A.2.) Only Light Cavalry

4875
230

Farm space: 20.650

Offensive power against spears - 34%
Offensive power against swords - 100%
Offensive power against archers - 41%
Offensive power against Heavy Cavalry - 100%

* Very good to kill swords and Heavy Cavalry



(A.3.) Only Mounted archer

3900
230

Farm space: 20.650

Offensive power against spears - 73%
Offensive power against swords - 26%
Offensive power against archers - 100%
Offensive power against Heavy Cavalry - 40%

* Very good to kill archears



(B.1.) Axes and Light Cavalry - [2 : 1]

6.500
3.250
230

Farm space: 20.650

Offensive power against spears - 88%
Offensive power against swords - 100%
Offensive power against archers - 41%
Offensive power against Heavy Cavalry - 100%

* Very good to kill swords and Heavy Cavalry and also good to kill spears
* Bad to kill archears



(B.2.) Axes and Light Cavalry [4 : 1]

9.500
2.500
230

Farm space: 20.650

Offensive power against spears - 100%
Offensive power against swords - 100%
Offensive power against archers - 41%
Offensive power against Heavy Cavalry - 100%

* Very good to kill spears/swords and Heavy Cavalry
* Bad to kill archears



(C.1.) Light Cavalry and Mounted archer [2.5 : 1]

3.250
1.300
230

Farm space: 20.650

Offensive power against spears - 49%
Offensive power against swords - 100%
Offensive power against archers - 100%
Offensive power against Heavy Cavalry - 100%

* Very good to kill swords/archers and Heavy Cavalry
* Bad to kill spears



(C.2.) Light Cavalry and Mounted archer [1.3 : 1]

2.500
1.900
230

Farm space: 20.650

Offensive power against spears - 55%
Offensive power against swords - 94%
Offensive power against archers - 100%
Offensive power against Heavy Cavalry - 100%

* Very good to kill archers and Heavy Cavalry and also good to kill swords
* Bad to kill spears



(D.1.) Axes and Light Cavalry and Mounted archer

5.000
2.500
900
230

Farm space: 20.650

Offensive power against spears - 85%
Offensive power against swords - 100%
Offensive power against archers - 100%
Offensive power against Heavy Cavalry - 100%

* Very good to kill swords/archers and Heavy Cavalry
* Not bad to kill spears



(D.2.) Axes and Light Cavalry and Mounted archer

7.000
2.500
500
230

Farm space: 20.650

Offensive power against spears - 100%
Offensive power against swords - 100%
Offensive power against archers - 74%
Offensive power against Heavy Cavalry - 100%

* Very good to kill spears/swords and Heavy Cavalry
* Not bad to kill archers



(D.3.) Axes and Light Cavalry and Mounted archer

6.000
2.500
700
230

Farm space: 20.650

Offensive power against spears - 94%
Offensive power against swords - 100%
Offensive power against archers - 96%
Offensive power against Heavy Cavalry - 100%

* Very good to kill swords and Heavy Cavalry and also good to kill spears/archers




Recommended Offensive Armies to Play


* Specialized villages:

If you like to play with villages with only one type of offensive unit I recommend you to play with armies A.1. and A.2. and A.3.
When you know the type of defence configuration that your enemy have this option [A.1. A.2. A.3.] it’s the best.
You can use the offensive unit more powerful against him.
But I just want you to know that making only one type of offensive unit in one village take a lot of time.


* Combo villages:

If you want to make 2 types of units in each offensive village you can use one good combination.
I recommend you to play with B.2. and C.2.
B.2. army is strong where C.2. army is weak and C.2. army is strong where B.2. army is weak.
Some players don’t like to make axes and Mounted archers in the same village so here is one good option.


* Only one type of offensive army:

If you don’t have time or patience to make different offensive armies I recommend you to play with D.3. army. D.3. army is very solid against all type of defensive units
It’s not very strong but have one advantage ... don’t have any weakness.
With D.3 army you can strike without scouting before because he will basically kill what the village has there.

Friday, May 20, 2011

Tribalwars Poem

Oh you stand about, hopeful and excited.
A village full of people, ecstatic and delighted.
It's brand new, what should I do first?
Let's get as many points as possible, that's sure to work!
If I get enough points people won't attack.
Maybe you should think twice before you slack.
An upgrade here, a new building there
Your enemy isn't showing up anywhere!
All goes well until on the horizon,
Incoming troops and their number is rising!
Maybe you should have built that extra spear.
Your citizens can do nothing but cower in fear.
He empties your resources and destroys your wall.
His troops quickly surround your town hall.
Coming down the road, stealthy and mobile,
It is none other than the enemy's noble.
Your loyalty is dropping, what do you do?
It is too late now, there is no hope for you.
Your villagers love him, they think you are rotten.
No one cares about you, you have been forgotten.
As you and your remaining villagers flee,
The other tribe's leader is laughing with glee.
They take your town's name and make it a number
Merely a reminder of his glorious plunder
As you flee to the rim you find a new dream,
New buildings, new citizens, and a chance to start clean.
Hopefully this time you won't repeat your mistake,
And learn that upgrades aren't the only thing to make!
Troops are important, this fact is true,
Because points do not win wars, troops do!

Friday, April 22, 2011

W56 No haul world pointers continued... Part 3

One tiny problem with this strat is that you have to be extremly lucky  for this to work out. The problem was I was not extremly lucky with it, I had received a scout attack and I had minimal troops, and yeah you can work out the rest. But to not waste time I have restarted and am now testing out this strat:

All resource levels to 15, then start doing a combination of  getting nobleman, building troops and wall plus still improving the resource levels.

Stay tuned for part four when I get up to the stage of nobling (around 2 weeks ish)

But for the time being I restarted and now on 69 points, instead of 3345.












Thursday, April 21, 2011

W56 No haul world pointers continued... Part 2

If you are using this strat and finding you have too much resources, do not worry. Put around 10 farm levels into the que, and with each farm level you build, just build troops to fit your playing style. If you find out that you are having more materials then others, just build your market to an appropiate level and try and balance it out there, if that does not work, and say you have too much iron, just build some units that use the most iron up, like Heavy Cavalry (both offensive and defensive unit) or whatever excess materials you have provided your using them up too in the Headquarters.

Also do not worry about mixing your village at this point in the game because you only need to build pure villages of certain troop types when you have too (when you hit level 30 farm) but you can start to build pure villages when you actually get 2 or more villages, but since you just have one village, do what you want but remember to keep the troops pumping out of the barracks.

Tuesday, April 19, 2011

W56 No haul world pointers continued...

Getting all resources to level 30 without building any troops or hq/statue ect will be pretty difficult if you are a casual player, but will be average difficulty if you are a serious player, but generally the rewards should pay off a million times. I am currently doing this strat at the moment, but I have one problem. I have too much resources. Yes thats right too much resouces, currently my resouce levels are 28 clay, 28 wood and 20 iron, and my warehouse is 215k of each resource.

My warehouse will be full in a few hours, but I have another warehouse level in the que almost built so I will be alright for the time being. Another problem I face now is to get rid of these resources, If I upgrade my HQ I will only use up around 200 of each resources per level (It increases but lets use this as an example) and say I upgrade it 2 times per hour and that costs me 400 resources (again an example), my mines are pulling in 3.5k resources per hour.

If you can do mathematics then you can figure out that yes I am getting more resources then I am using. But this will be an advantage when I get into nobling stages and start to store packets, the only problem is I have to get to that stage without resources overflowing....

To be continued.


Tuesday, April 12, 2011

Troop count throughout 1 month

Hello,

This is one of my W55 accounts, Started the world with ~130 points, and finished with 28.9k points and 8 villages. Here is how my troop count went throughout the time I played the account:

START: 1 village, ~130 points. 27/02/2011

START OF TROOP RECORDING
Server time: 12:13:42 01/03/2011
troops: 318
Server time: 12:08:28 02/03/2011
troops: 428
Server time: 12:58:03 03/03/2011
troops: 537
Server time: 12:53:04 05/03/2011
troops: 938
Server time: 2:20:40 07/03/2011
troops: 1305
Server time: 14:49:41 07/03/2011
troops: 1456
Server time: 13:17:29 08/03/2011
troops: 1713
Server time: 8:53:05 11/03/2011
Count: 2436
Server time: 2:11:46 13/03/2011
Count: 2572
Server time: 12:14:36 15/03/2011
Count: 3415
Server time: 12:16:58 16/03/2011
Count: 3989
Server time: 13:04:34 17/03/2011
Count: 4549
Server time: 13:19:59 18/03/2011
Count: 5006
Server time: 11:56:49 19/03/2011
Count: 5220
Server time: 13:52:39 20/03/2011
Count: 5910
Server time: 14:23:55 21/03/2011
Count: 6616
Server time: 12:13:29 22/03/2011
Count: 7252
Server time: 12:59:58 23/03/2011
Count: 7984
Server time: 18:38:16 24/03/2011
Count: 8871
Server time: 12:05:45 26/03/2011
Count: 9272
Server time: 13:47:43 28/03/2011
Count: 7754
Server time: 15:21:24 29/03/2011
Count: 8724
Server time: 13:52:42 30/03/2011
Count: 9627
Server time: 14:29:22 31/03/2011
Count: 10819
Server time: 19:31:32 01/04/2011
Count: 11978
Server time: 14:05:08 02/04/2011
Count: 11248
Server time: 13:54:38 03/04/2011
Count: 12563
Server time: 14:26:53 05/04/2011
Count: 16342
Server time: 13:43:30 06/04/2011
Count: 17974
Server time: 14:13:36 07/04/2011
Count: 19723
Server time: 3:30:10 09/04/2011
Count: 12327
Server time: 15:24:54 10/04/2011
Count: 16016
Server time: 11:39:00 11/04/2011
Count: 17568

END: 8 vilages, 28.9k points.

Server time: 13:27:08 12/04/2011
Count: 19412

10005 Axemen
711 Light cavalry
0 Rams
355 Catapults
Defensive Units
5193 Spear fighters
2 Swordsmen
3146 Heavy cavalry
355 Catapults
0 Militia
Other Units
0 Scouts
0 Paladin
0 Noblemen

101k ODA 

Saturday, April 9, 2011

World 56 settings


W56 settings
 
Speed: 2.0
Unit speed: 0.6
Paladin: Yes, without weapons
Archers: Yes
Church enabled: No
Noble system: Cheap Packets (rising costs)
Morale: Points and time based
Bonus villages: Yes
Barbarian villages: Grow very slowly to 800 points
Tech system: 10 levels per unit
Beginner protection: 5 days
Tribe limit: 100
Other info: Players can choose their starting direction. There will be an attack and support gap of 100ms. Hauls are disabled. Customized starting building levels.

Monday, April 4, 2011

Morale Basher

What is a Morale Basher?

Ok basically a Morale Basher is a smaller point player that helps a bigger point player by attacking the bigger players noble targets.

Why doesn't  the big player just attack their noble target instead of getting someone else to do it for them?

Higher morale of your troops means that they will not suffer as much losses as an army with low morale. When bigger players (by bigger I mean point wise)  attack smaller players they have reduced morale, and so with reduced morale when they are attacking means that they will incur more losses if they would attack a player with a higher morale attack.

So as you can see above the bigger the player = bigger morale penalty when attacking players smaller than them, but they have no penalty if they attack players that are bigger than them. Let me put this into more simpler terms below:

Bigger player (a) attacks smaller player (b) <---- Increased penalty for morale = more losses.

Player (a) attacks player bigger than them (Player c)  <--- No morale penalty as the smaller player is attacking the bigger player = less losses than if you where attacking player (b).

So the whole Idea of a morale basher is to not suffer a great deal of losses from the morale penalty. Instead the bigger player effectively hires a smaller player to attack players of their size or similar to not let the bigger player waste their troops because of the morale penalty. Paying  of the smaller player from the hiring can come in forms of resources, support, villages and more importantly respect.


Calculation

Morale is calculated by dividing the defending players points by the attacking players points, multiplying this by 300 and then adding 30.

30 + ((defending player's points/attacking players points) x 300) is the formula. This should match the numbers given in the simulator when rounded to the nearest whole number.
(Reference: http://wiki.tribalwars.net/wiki/Morale  )

Written by Ozzzzk,
Contact me in  W56 by the username "Ozzzzk" just state the tile of the message "TW Blog"
References: http://wiki.tribalwars.net/wiki/Morale


Saturday, April 2, 2011

W56 No haul world pointers

Ok first of all you need to know what brings in the resources. Farming? Nope, resource mines? Yep. So it would make sense not to LC rush at the start because there will be no point as farming is disabled.

But how will I get resources faster than other players to put me into the lead?
Build resource mines and warehouse only. Do not get into the hype of *If I build my statue, and my HQ and maybe a farm level I will be the highest point player in my area and maybe even the world!*

You need to focus all your resources on resource levels only, this is the only way to accumulate resources faster than someone building up their HQ ect. So it makes sense to say that the higher the resource level the higher the hourly output right? Correct.

Also I do not see any point in building troops at this point in the game since there are no nobles out yet and you can not be farmed because of the no haul aspect of the world.

You will find that your points will grow slowly at the start of doing this strategy, but you will see a more stable point increase overtime than most of the people just building statues, hq and farm levels ect...

So main things to note:
1) Just build up your resource levels and warehouse when you need and try not to get into the point boosting hype at the beginning of the world, you need a stable sources of resources fast. Also you may need a farm level in the future because your mines take up population.

2) No point in building troops for the time being, at least wait until you have enough hourly output of resources first, but after all it is entirely up to you.

3) This world is better suited the casual Tribal wars players, and some people will say that this will be the tribal hugs world of tribalwars because most people will be building defensive troops instead of being agressive and building offensive units. If you are new to tribalwars or a little more experienced this world will be a good learning curve for you because if you play your cards right on this world, just imagine how good you will be when you join a farming enabled world.

Well thank you for reading, If you play W56 and want to contact me, just send me a mail to oJvCo with the subject of the message titles "TW Blog"

Thanks,

oJvCo

Disclaimer: Following this strategy is up to you, but do not use this strategy word for word because every TW player has different circumstances they have to deal with, use this as a general guide path.
Written by oJvCo/Author of Tribalwars Hints and Tips blog.

Wednesday, March 2, 2011

Script: Mass Incoming Renamer (v7.0 update, Premium Account only)

1) Go to Settings --> Edit Quickbar.

2) Add new link

3) Type in as follows:

Entry name = Mass Incoming Renamer

Image URL: (Use one from here)

Target URL = 
javascript:function labelAttacks() {var arrInputs=document.getElementsByTagName('input');var regAttack=new RegExp("Attack");var strDate=document.getElementById('serverDate').innerHTML;var strTime=document.getElementById('serverTime').innerHTML;alert(arrInputs.length);for(i=0;i

4) Click "Ok"

5) When under attack, Click the quickbar link that you just made.







Monday, February 28, 2011

How to effectivly communicate and be a team player

Working with Tribe Mates

Introduction

This chapter is about being a good team player and how to effectivly communicate.

Importance of Working Together.

People work together to achive a common goal. This common goal could be attacking a player or tribe, or sending support ect. The way the players work together have a significant effect on the efficiancy of achiving the common goal as well as the satisfaction and enjoyment you get from completing the common goal. To be able to achive a common goal with others, each player has to:

- Identify their role and responsibilities as well as the roles and responsibilities of the other tribemates.

- Plan their activities so the fit in with the common goal, objectives and task requirements of the players involved with the common goal.

- Work effectivly with tribemates by applying interpersonal and communication skills.

Roles, Responsibilities and Group Goals

Individual and Tribe

Carefully planning, applying tribe standards and accepting responsibility for your own work could be a discription of your individual role in the tribe. But in most situations you will be working together in a team or as the tribe as a whole.

Acheiving Group Goals

Tribe goals might be formal objectives listed in the tribal planner page provided by the duke/barons, or they could be an unwritten agreement among tribe member that they should work together peacefully, and get the job done as quickly, most cost effectivly and efficant as possible. The way the tribe or team goes about the goals will be affected by many things ie number of people in the group, skills and personalities of team players, language barriers and other communication problems that could  exist in the tribe.

Make sure the team or tribe has a good understanding of what you are aiming to achive in the goal (allocated work, requirements and deadlines ect) and understand that everyone should work together to get the job done. It is responsible that all team members and tribemates to work towards acheiving common goals.


Contributing To Group Activities

As a tribe member you must be prepared to contribute to tribe activities. It does not matter where you fit into the group or how skilled/experienced you are, you can still make sensible and worthwile suggestions and be helpfull in your actions. Your contribution to tribe activities will change as you gain more experience and skills, but always be prepared to have your say and do your share, but keep in mind that other tribemates may not appreciate an inexperienced 'Know-all' in the tribe or team.

Common Goals

Planning to achive common goals is the responsiblity of all members of the tribe or team. Tribe or team requirements need to be identified and clarified so that all members of the group have a clear understanding of what the tribe or team is required to do. Ie your tribe or team might be given the task of clearing and nobling a player or tribe. Each player involved needs to have a clear understanding of the common goal (To attack the tribe or player to the requirements of the tribe). This can be acheived through group discussion.

When you understand the requirements and what you have to do in order to acheive the common goal then you are in a better position to plan your own part of the common goal.


Working With Your Tribe And Allys

Prioritys and Deadlines

It is  very good idea to work out which part of your task is the most important or which parts need to be done first. For example you are taking out a tribe or player, first you have to prioritise an attack force, then take out their most threatning player or village. In your tribe, team or own planning you should set priorities and deadlines by talking them over with other tribemates that will depend on your progress.


Checking Progress

As mentioned above, the work of other tribemates will often depend on your progress. It is very important to let other tribemates know how you are progressing. When there is co-operation between the tribe, goals get done much more efficiently because everyone is working towards common goals.


Effective Communication


Shared Responsibility

When two tribemates comminicate or exchange information and ideas about a goal, they should both be responsible for making sure that the information has been communicated properly. The giver mut make sure that the information has been received correctly and the receiver must be sure the communication is understood with the same meaning the giver intended.


Written Communications

Writen communications that you receive in the tribe can come in the form of messages, alerts, task instructions, requirements and specifications and task procedures. Be sure to read them carafully and be prepared to ask if there is something you dont undertand. Written communication that you give others could include reports, forwarded message ect.

Your written communication should be completed and as accuratly as possible, if you dont write properly the information could be mis-understood by the person who has to act on it.

Preparing Written Communications

Clearly and effectivly communicating is part of your responsibility to the players you work with. Some guidlines are as followed:

- Present your ideas in clear, simple language.

- Stick to the point and be concise.

- Attend to comminication (correspondence when it is required, dont put it off.

- Make sure your correspondence meets required standards which could be set out in your tribe's manual of procedures.

Graphic Communications

Graphic communication received could be in the form of world maps, K maps, pictures, drawings, or a combonation of all. Make sure you know enough about these drawing techniques to help you interpret graphic information correctly.

Detailed graphics are usually prepared by experienced players, but simple sketche can be performed by anyone.

Responding To Communications

A communication that is given to you from your tribe may be necessary for the successful completion of your common goal or it could be a request for information from someone else. Most times you will need to act on information, instructions or requests straight away. You own goal requirements and the goal requirements of other players of your tribe or allys could depend on how quickly you act on the communication you have received.

Thank you for reading.

Written by oJvCo,
REFERENCE: Engineering, An Industry Study, Third Edition Pages 42-50, written by S.D.Baker and D.Schlyder.

Saturday, February 26, 2011

Hello TW Players!

 This blog has been recently updated. Hope you like the new content.

Regards,

John